Purpose:
Memory Football is played between two teams.
Goals are scored by quickly answering questions posed by the referee.
Rules:
There is only one rule in Memory Football. Keep The Referee Happy. You’re the Referee!
Equipment:
An IWB/WipeBoard, a marker and quick review questions. Arrange questions in groups from easiest to hardest.
Set Up:
Draw a line and mark off the line in 11 vertical marks. The line is the pitch; each end is the goal; the vertical marks divide the pitch.
Place a marker under the centre. (Easy to create in SMART.)
How To Play:
Divide the class into two teams. Each team chooses the other’s captain.
Captains stand face to face at the front. You pose a questions and like “Family Fortunes”, the captains slap hands down on a desk as quickly as possible if they know the answer.
Quickest captain gets to answer.
If right, they get the ball. Otherwise, the opposition do.
Picking one player at a time, ask questions.
If correct, that's a “strong kick.” Advance the ball, almost a full mark toward the goal.
If correct but too slow, that's is a “weak kick.” Advance the ball a short distance toward the goal.
If wrong, “Possession Lost!” and the other team gets a chance.
Tackle!
Whenever you want to reverse the direction, “Tackle!” The other team has suddenly got control. Shout “Tackle!” whenever you want, like when one team is close to the goal.
Foul!
Whenever one team misbehaves, complains about the ref’s call, anything, shout “Foul!” You have three choices. Award control of the ball; move the ball up or down the field or you can declare a Penalty.
Penalty Kick!
Move the ball to the first mark. Attackers chooses a kicker/Defenders a keeper, usually the team captains. Keeper and kicker face off, like the initial kickoff. Ask a question; the player who slaps a hand down first gets first try at the question. If the Keeper is first and correct, the penalty is saved. If the Keeper is wrong, the penalty scores. If the captain is first and correct, the penalty scores. If the captain is first and wrong, the penalty is blocked.
If a goal is scored, the team shouts “Gooooooaaaaalll!!!” like Andres Cantor, the famous announcer.
Free Kick!
When you shout “Free Kick!”, anyone can answer.
Fire questions; when one side gets several questions in a row correct say, “You won the Free Kick and possession!"
Your strategy:
You will need LOTS of questions. Have a list so you can keep the game moving.
You can use any question, addition, subtraction, division, multiplication, national capitals, key concepts from science, names of characters in stories, anything.
Never let one team get more than one goal ahead of the other.
If you use it infrequently and briefly, it can be a great motivator.
Your class is working hard to earn the right to recall what you wanted them to learn!
Hope it’s useful.
Memory Football is played between two teams.
Goals are scored by quickly answering questions posed by the referee.
Rules:
There is only one rule in Memory Football. Keep The Referee Happy. You’re the Referee!
Equipment:
An IWB/WipeBoard, a marker and quick review questions. Arrange questions in groups from easiest to hardest.
Set Up:
Draw a line and mark off the line in 11 vertical marks. The line is the pitch; each end is the goal; the vertical marks divide the pitch.
Place a marker under the centre. (Easy to create in SMART.)
How To Play:
Divide the class into two teams. Each team chooses the other’s captain.
Captains stand face to face at the front. You pose a questions and like “Family Fortunes”, the captains slap hands down on a desk as quickly as possible if they know the answer.
Quickest captain gets to answer.
If right, they get the ball. Otherwise, the opposition do.
Picking one player at a time, ask questions.
If correct, that's a “strong kick.” Advance the ball, almost a full mark toward the goal.
If correct but too slow, that's is a “weak kick.” Advance the ball a short distance toward the goal.
If wrong, “Possession Lost!” and the other team gets a chance.
Tackle!
Whenever you want to reverse the direction, “Tackle!” The other team has suddenly got control. Shout “Tackle!” whenever you want, like when one team is close to the goal.
Foul!
Whenever one team misbehaves, complains about the ref’s call, anything, shout “Foul!” You have three choices. Award control of the ball; move the ball up or down the field or you can declare a Penalty.
Penalty Kick!
Move the ball to the first mark. Attackers chooses a kicker/Defenders a keeper, usually the team captains. Keeper and kicker face off, like the initial kickoff. Ask a question; the player who slaps a hand down first gets first try at the question. If the Keeper is first and correct, the penalty is saved. If the Keeper is wrong, the penalty scores. If the captain is first and correct, the penalty scores. If the captain is first and wrong, the penalty is blocked.
If a goal is scored, the team shouts “Gooooooaaaaalll!!!” like Andres Cantor, the famous announcer.
Free Kick!
When you shout “Free Kick!”, anyone can answer.
Fire questions; when one side gets several questions in a row correct say, “You won the Free Kick and possession!"
Your strategy:
You will need LOTS of questions. Have a list so you can keep the game moving.
You can use any question, addition, subtraction, division, multiplication, national capitals, key concepts from science, names of characters in stories, anything.
Never let one team get more than one goal ahead of the other.
If you use it infrequently and briefly, it can be a great motivator.
Your class is working hard to earn the right to recall what you wanted them to learn!
Hope it’s useful.